![]() ![]() Q: Cool, now I want to improve the appearance of my game.If you see that logo then the game is surely rendered through dgVoodoo. dgVoodoo or something else.įor DirectX games dgVoodoo tags its own small logo to the right-bottom corner. Q: But wait, at all, how do I know if my game is being rendered through dgVoodoo?Ī: Windows doesn't support 3Dfx Glide natively, so if you see a Glide game running then it must be running through a Glide wrapper.You should see the game running at a preserved 4:3 aspect ratio without problems and it's done. So, let's modify dgVoodoo's scaling mode from Unspecified to Stretched, keep Aspect Ratio and run your game again. For now, let's just use the global Appdata folder because dgVoodoo finds the configuration file there if none was found in your game folder. By default it chooses your login-user appdata folder but you can add extra ones manually, say add and choose your game folder if you want your config file be created there. Where does it save that? To the folder you select on the Config folder / running instance rolldown menu at the top of the CPL. If you change something and press 'OK' or 'Apply' button then the CPL writes the current configuration into a config file. You'll see three different tabs set to the default configuration. So, copy dgVoodooCpl.exe to your desktop or any other folder you prefer and start it. How to create one? Well, while dgVoodoo now has a human readable text (INI) format config file, you also have the dgVoodoo Control Panel application to render and modify the content of those config files in a convenient GUI way. ![]() You should try that.Ī: dgVoodoo reads the configuration from a config file named nf. dgVoodoo is configurable and has various scaling modes.
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